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- /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is mozilla.org code.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 1998
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either of the GNU General Public License Version 2 or later (the "GPL"),
- * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
-
- #ifndef NSCOORD_H
- #define NSCOORD_H
-
- #include <math.h>
-
- #include "nsDebug.h"
-
- /*
- * Basic type used for the geometry classes.
- *
- * Normally all coordinates are maintained in the twips coordinate
- * space. A twip is 1/20th of a point, and there are 72 points per
- * inch. However, nscoords do appear in pixel space and other
- * coordinate spaces.
- *
- * Twips are used because they are a device-independent unit of measure. See
- * header file nsUnitConversion.h for many useful macros to convert between
- * different units of measure.
- */
-
- // This controls whether we're using integers or floats for coordinates. We
- // want to eventually use floats. If you change this, you need to manually
- // change the definition of nscoord in gfx/idl/gfxtypes.idl.
- //#define NS_COORD_IS_FLOAT
-
- inline float NS_IEEEPositiveInfinity() {
- float f;
- *(PRUint32*)&f = 0x7F800000;
- return f;
- }
- inline PRBool NS_IEEEIsNan(float aF) {
- PRUint32 bits = *(PRUint32*)&aF;
- return (bits & 0x7F800000) == 0x7F800000 &&
- (bits & 0x007FFFFF) != 0;
- }
-
- #ifdef NS_COORD_IS_FLOAT
- typedef float nscoord;
- #define nscoord_MAX NS_IEEEPositiveInfinity()
- #else
- typedef PRInt32 nscoord;
- #define nscoord_MAX nscoord(1 << 30)
- #endif
-
- #define nscoord_MIN (-nscoord_MAX)
-
- inline void VERIFY_COORD(nscoord aCoord) {
- #ifdef NS_COORD_IS_FLOAT
- NS_ASSERTION(floorf(aCoord) == aCoord,
- "Coords cannot have fractions");
- #endif
- }
-
- inline nscoord NSCoordMultiply(nscoord aCoord, float aVal) {
- VERIFY_COORD(aCoord);
- #ifdef NS_COORD_IS_FLOAT
- return floorf(aCoord*aVal);
- #else
- return (PRInt32)(aCoord*aVal);
- #endif
- }
-
- inline nscoord NSCoordMultiply(nscoord aCoord, PRInt32 aVal) {
- VERIFY_COORD(aCoord);
- return aCoord*aVal;
- }
-
- inline nscoord NSCoordDivide(nscoord aCoord, float aVal) {
- VERIFY_COORD(aCoord);
- #ifdef NS_COORD_IS_FLOAT
- return floorf(aCoord/aVal);
- #else
- return (PRInt32)(aCoord/aVal);
- #endif
- }
-
- inline nscoord NSCoordDivide(nscoord aCoord, PRInt32 aVal) {
- VERIFY_COORD(aCoord);
- #ifdef NS_COORD_IS_FLOAT
- return floorf(aCoord/aVal);
- #else
- return aCoord/aVal;
- #endif
- }
-
- /**
- * Convert an nscoord to a PRInt32. This *does not* do rounding because
- * coords are never fractional. They can be out of range, so this does
- * clamp out of bounds coord values to PR_INT32_MIN and PR_INT32_MAX.
- */
- inline PRInt32 NSCoordToInt(nscoord aCoord) {
- VERIFY_COORD(aCoord);
- #ifdef NS_COORD_IS_FLOAT
- NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in int conversion");
- if (aCoord < -2147483648.0f) {
- // -2147483648 is the smallest 32-bit signed integer that can be
- // exactly represented as a float
- return PR_INT32_MIN;
- } else if (aCoord > 2147483520.0f) {
- // 2147483520 is the largest 32-bit signed integer that can be
- // exactly represented as an IEEE float
- return PR_INT32_MAX;
- } else {
- return (PRInt32)aCoord;
- }
- #else
- return aCoord;
- #endif
- }
-
- inline float NSCoordToFloat(nscoord aCoord) {
- VERIFY_COORD(aCoord);
- #ifdef NS_COORD_IS_FLOAT
- NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in float conversion");
- #endif
- return (float)aCoord;
- }
-
- #endif /* NSCOORD_H */
-